Wrestling Links |
Documents |
Wrestling Information
Important Tips for Parents and Wrestlers
There are two types of tournaments: Duals and Individual Tournaments:1. Duals involve one wrestler from each weight class going up against the wrestler on the other team of the same weight. This type of competition moves quickly, as there are 15 weight classes with 6-minute bouts. The parents sit together in one place and watch the entire team compete one after the other. Usually a dual involves 2-3 teams.
2. Individual Tournaments are usually on a Saturday (or Friday night-Saturday) and involve more time. There are several teams competing, and the wrestlers are bracketed into an individual weight class to compete against other athletes of the same size. The wrestlers do score points for their teams but are also competing as individuals. Parents usually sit together, but the wrestlers may move to different mats (sometimes parents might move to get closer to see better). The format is almost always double elimination, so 2 losses, and the wrestler is out (of course, he might not lose at all!). These tournaments last longer than duals, so if you plan to come you should be prepared to stay a while.
Items for Wrestlers on Tournament Days:1. Food: PLEASE HAVE YOUR WRESTLER BRING FOOD TO THE TOURNAMENTS! There are concession stands sometimes, but the food is not healthy and bad for wrestlers trying to maintain weight and not eat heavy, greasy food. Suggestions for food are beef jerky, fruits (bananas, oranges, grapes, etc), carrot sticks, wheat thins, string cheese, low salt nuts, power bars, lunch meat, and sandwiches. Team parents provide bagels and soup for Saturday tournaments, but one bagel and some soup does not sustain a high school boy all day!
2. Drinks: Water, water, water! Your wrestler can bring Gatorade, but with its high sodium content, it can cause “water weight” gain.
3. Gear: The singlet (uniform), headgear, and a bag are all issued to your wrestler by the school. Your wrestler will also bring his own shoes and a navy tracksuit (you will receive an order form). Also if your wrestler has braces, he will need a mouth guard.
4. Other stuff (optional): Many wrestlers bring iPods, books, homework, blankets, and pillows to tournaments, depending upon the length of time. At the individual tournaments there might be time between matches (and even teammates’ matches) to work or rest.
Suggested Items for Parents:1. Padded Seats for bleachers: the Scot Shop sells seats with backs, but many sporting goods stores have options as well.
2. Book/magazine: If so inclined, you may have some time on your hands between matches. Parents do sit together and talk and watch all the wrestlers together as well. Generally it’s a very social time, and everyone encourages, helps, and gets to know each other better.
3. Money: Tournament admission prices generally range from $5-$10 per day. There is also food for purchase at the tournaments, which you might want to purchase. You can also come and go from the tournaments if you want to get take out or run an errand.
Where to Buy Wrestling Gear:1. Sporting goods stores have a limited selection of wrestling shoes and other items.
2. There are some good websites with a better selection of shoes, kneepads, or other items. Adidas and Asics make very good wrestling shoes, and the online prices are good. Websites that have been used are www.weplaysports.com, www.suplay.com, and www.wrestlinggear.com.
2. Individual Tournaments are usually on a Saturday (or Friday night-Saturday) and involve more time. There are several teams competing, and the wrestlers are bracketed into an individual weight class to compete against other athletes of the same size. The wrestlers do score points for their teams but are also competing as individuals. Parents usually sit together, but the wrestlers may move to different mats (sometimes parents might move to get closer to see better). The format is almost always double elimination, so 2 losses, and the wrestler is out (of course, he might not lose at all!). These tournaments last longer than duals, so if you plan to come you should be prepared to stay a while.
Items for Wrestlers on Tournament Days:1. Food: PLEASE HAVE YOUR WRESTLER BRING FOOD TO THE TOURNAMENTS! There are concession stands sometimes, but the food is not healthy and bad for wrestlers trying to maintain weight and not eat heavy, greasy food. Suggestions for food are beef jerky, fruits (bananas, oranges, grapes, etc), carrot sticks, wheat thins, string cheese, low salt nuts, power bars, lunch meat, and sandwiches. Team parents provide bagels and soup for Saturday tournaments, but one bagel and some soup does not sustain a high school boy all day!
2. Drinks: Water, water, water! Your wrestler can bring Gatorade, but with its high sodium content, it can cause “water weight” gain.
3. Gear: The singlet (uniform), headgear, and a bag are all issued to your wrestler by the school. Your wrestler will also bring his own shoes and a navy tracksuit (you will receive an order form). Also if your wrestler has braces, he will need a mouth guard.
4. Other stuff (optional): Many wrestlers bring iPods, books, homework, blankets, and pillows to tournaments, depending upon the length of time. At the individual tournaments there might be time between matches (and even teammates’ matches) to work or rest.
Suggested Items for Parents:1. Padded Seats for bleachers: the Scot Shop sells seats with backs, but many sporting goods stores have options as well.
2. Book/magazine: If so inclined, you may have some time on your hands between matches. Parents do sit together and talk and watch all the wrestlers together as well. Generally it’s a very social time, and everyone encourages, helps, and gets to know each other better.
3. Money: Tournament admission prices generally range from $5-$10 per day. There is also food for purchase at the tournaments, which you might want to purchase. You can also come and go from the tournaments if you want to get take out or run an errand.
Where to Buy Wrestling Gear:1. Sporting goods stores have a limited selection of wrestling shoes and other items.
2. There are some good websites with a better selection of shoes, kneepads, or other items. Adidas and Asics make very good wrestling shoes, and the online prices are good. Websites that have been used are www.weplaysports.com, www.suplay.com, and www.wrestlinggear.com.
Wrestling 101
UNDERSTANDING A WRESTLING MATCH
THE FIRST PERIOD always starts off with both wrestlers in the NEUTRAL (standing) position. Both wrestlers come forward from their corners of the mat, get directions and shake hands. Next, the referee blows the whistle and signals “wrestle”. Now, each wrestler tries to gain control by setting behind of or on top of the other opponent (the first points that are generally awarded are usually for a TAKEDOWN. When one wrestler gets a TAKEDOWN, the referee signals “two points”. The offensive wrestler (usually on top) is trying to apply a hold which will keep his opponent’s shoulders on the mat for two seconds for a FALL (PIN) and the defensive wrestler (usually on bottom) tries to ESCAPE or REVERSE positions to gain control.
THE SECOND PERIOD the referee will determine which wrestler will gets the choice of deciding how he would like to begin this period. He may choose TOP, BOTTOM, NEUTRAL or he may DEFER the decision to the other wrestler; which makes his opponent chose and gives him the choice in the third period.
IN THE THIRD PERIOD the wrestler who did not choose in the second period now has the choice of TOP, BOTTOM, or NEUTRAL.
OVERTIME occurs when the score at the end of the third period is tied. The wrestlers will start this 1 minute period in the NEUTRAL position and will attempt to score. The first points earned by any of the wrestlers will determine the winner. A TAKEDOWN in overtime usually determines the winner of the match. If the wrestlers go from the NEUTRAL position to a NEARFALL situation, the wrestler on top can attempt to PIN his opponent to end the match from this position.
DOUBLE OVERTIME occurs if a winner has not been determined in OVERTIME, the referee will determine which wrestler has the choice of choosing TOP, BOTTOM, or DEFER to start this 30 second period. The BOTTOM wrestler must ESCAPE or REVERSE his position to win the match. The TOP wrestler must maintain control of the BOTTOM wrestler, score back points or pin him to win the match.
KEEPING SCORE
Individual Match Scoring
Individual points earned during an individual match (like an Invitational)
Takedown
2 points – when a wrestler gets behind or on top of his opponent and establishes control from the neutral position.
Escape
1 point – when the bottom wrestler gets out from underneath his opponent to a neutral (standing) position and then facing him.
Reversal
2 points – when the bottom wrestler gets out from underneath his opponent and behind or on TOP of his opponent.
Nearfall
2 or 3 points – when the offensive wrestler hold his opponents shoulders to or near the mat (breaking 45 degree angle), but not long enough for a pin. 4 points may be awarded if the referee stops the match due to the bottom wrestler choking or a similar situation.
Stalling
1 point to opponent – when the offensive wrestler does not attempt to pin his opponent and/or the defensive wrestler does not attempt to escape or work for a reversal.
Illegal Holds, Roughness, Technical Violation
1 or 2 points or DISQUALIFICATION – awarded to the offended wrestler.
Team Scoring
Team points earned for each individual match win in a Dual meet
Fall (Pin)
6 team points – when the offensive wrestler holds his opponent’s shoulder’s to the mat for two seconds; this ends the match.
Technical Fall
5 team points – when a wrestler out scores his opponent by 15 points; this ends the match unless the wrestlers are in a NEARFALL position at which time the offensive wrestler can attempt to pin his opponent.
Major Decision
4 team points – at the conclusion of the match , when a wrestler out scores by 8 to 14 points.
Decision
3 team points – at the conclusion of the match when a wrestler out scores his opponent by 1 to 7 points.
Default, Forfeit, Disqualification
6 team points – A wrestler is unable to continue wrestling, does not show or penalized.
THE FIRST PERIOD always starts off with both wrestlers in the NEUTRAL (standing) position. Both wrestlers come forward from their corners of the mat, get directions and shake hands. Next, the referee blows the whistle and signals “wrestle”. Now, each wrestler tries to gain control by setting behind of or on top of the other opponent (the first points that are generally awarded are usually for a TAKEDOWN. When one wrestler gets a TAKEDOWN, the referee signals “two points”. The offensive wrestler (usually on top) is trying to apply a hold which will keep his opponent’s shoulders on the mat for two seconds for a FALL (PIN) and the defensive wrestler (usually on bottom) tries to ESCAPE or REVERSE positions to gain control.
THE SECOND PERIOD the referee will determine which wrestler will gets the choice of deciding how he would like to begin this period. He may choose TOP, BOTTOM, NEUTRAL or he may DEFER the decision to the other wrestler; which makes his opponent chose and gives him the choice in the third period.
IN THE THIRD PERIOD the wrestler who did not choose in the second period now has the choice of TOP, BOTTOM, or NEUTRAL.
OVERTIME occurs when the score at the end of the third period is tied. The wrestlers will start this 1 minute period in the NEUTRAL position and will attempt to score. The first points earned by any of the wrestlers will determine the winner. A TAKEDOWN in overtime usually determines the winner of the match. If the wrestlers go from the NEUTRAL position to a NEARFALL situation, the wrestler on top can attempt to PIN his opponent to end the match from this position.
DOUBLE OVERTIME occurs if a winner has not been determined in OVERTIME, the referee will determine which wrestler has the choice of choosing TOP, BOTTOM, or DEFER to start this 30 second period. The BOTTOM wrestler must ESCAPE or REVERSE his position to win the match. The TOP wrestler must maintain control of the BOTTOM wrestler, score back points or pin him to win the match.
KEEPING SCORE
Individual Match Scoring
Individual points earned during an individual match (like an Invitational)
Takedown
2 points – when a wrestler gets behind or on top of his opponent and establishes control from the neutral position.
Escape
1 point – when the bottom wrestler gets out from underneath his opponent to a neutral (standing) position and then facing him.
Reversal
2 points – when the bottom wrestler gets out from underneath his opponent and behind or on TOP of his opponent.
Nearfall
2 or 3 points – when the offensive wrestler hold his opponents shoulders to or near the mat (breaking 45 degree angle), but not long enough for a pin. 4 points may be awarded if the referee stops the match due to the bottom wrestler choking or a similar situation.
Stalling
1 point to opponent – when the offensive wrestler does not attempt to pin his opponent and/or the defensive wrestler does not attempt to escape or work for a reversal.
Illegal Holds, Roughness, Technical Violation
1 or 2 points or DISQUALIFICATION – awarded to the offended wrestler.
Team Scoring
Team points earned for each individual match win in a Dual meet
Fall (Pin)
6 team points – when the offensive wrestler holds his opponent’s shoulder’s to the mat for two seconds; this ends the match.
Technical Fall
5 team points – when a wrestler out scores his opponent by 15 points; this ends the match unless the wrestlers are in a NEARFALL position at which time the offensive wrestler can attempt to pin his opponent.
Major Decision
4 team points – at the conclusion of the match , when a wrestler out scores by 8 to 14 points.
Decision
3 team points – at the conclusion of the match when a wrestler out scores his opponent by 1 to 7 points.
Default, Forfeit, Disqualification
6 team points – A wrestler is unable to continue wrestling, does not show or penalized.